Overall, once I figured out some basic maya skills, I found the 3D animatic fairly easy to do.
However, in creating my 3D animatic I ran into a few problems. Firstly, I was in a rush because I had just over a week to get it completed rather than two because I was going to be missing a few days of school. This stressed me out a little.
Also, I think because I started doing it in class in the computer lab that we had already gone through Maya settings, before taking the project to another computer room where I hadn't used Maya, the dimensions of the playblasted clips changed. Unfortunately, I didn't notice this until I took the separate playblasted clips into AfterEffects. This means that mid-way through my 3D animatic, the dimensions of what's in the scene changes.
Another issue that I ran into was the sound from my 2D animatic couldn't be simply overlayed over the new 3D animatic because some of the timings were slightly off and I wasn't happy with it. To combat this I did the soundscape again. The soundscape is slightly different because I couldn't find a couple of the sounds I had used in the 2D animatic. The bang sound when the shoots are shown is a different sound in the 3D when compared with the 2D, however, I wasn't too fussed with this. I then reopened the project on the computer that I had started working on the 3D Animatic on and I found the final sound saved in the D drive that I couldn't find on the other computer.
Overall, the sound is definitely not as polished as I hope to have the final animation, but despite this, I think that it is a clear indication of the sound that I will be using and effectively conveys the atmosphere that I was hoping to create.
When I went to export the video from AfterEffects into a quicktime format, it worked the first time, unfortunately when I came to render out the finished product, at first the files corupted, and then they refused to be rendered out in .mov format so I had to resort to .avi. AVI worked though, so I just went with that instead of .mov as I figured it was still good enough quality to be understandable.
I think that the actual 3D is also a bit rougher than I would ideally like, but I also think that seeing it is only an animatic, it does effectively convey the movement of both the camera and the character and I think that, overall, it is understandable and sufficient enough for an animatic.
However, in creating my 3D animatic I ran into a few problems. Firstly, I was in a rush because I had just over a week to get it completed rather than two because I was going to be missing a few days of school. This stressed me out a little.
Also, I think because I started doing it in class in the computer lab that we had already gone through Maya settings, before taking the project to another computer room where I hadn't used Maya, the dimensions of the playblasted clips changed. Unfortunately, I didn't notice this until I took the separate playblasted clips into AfterEffects. This means that mid-way through my 3D animatic, the dimensions of what's in the scene changes.
Another issue that I ran into was the sound from my 2D animatic couldn't be simply overlayed over the new 3D animatic because some of the timings were slightly off and I wasn't happy with it. To combat this I did the soundscape again. The soundscape is slightly different because I couldn't find a couple of the sounds I had used in the 2D animatic. The bang sound when the shoots are shown is a different sound in the 3D when compared with the 2D, however, I wasn't too fussed with this. I then reopened the project on the computer that I had started working on the 3D Animatic on and I found the final sound saved in the D drive that I couldn't find on the other computer.
Overall, the sound is definitely not as polished as I hope to have the final animation, but despite this, I think that it is a clear indication of the sound that I will be using and effectively conveys the atmosphere that I was hoping to create.
When I went to export the video from AfterEffects into a quicktime format, it worked the first time, unfortunately when I came to render out the finished product, at first the files corupted, and then they refused to be rendered out in .mov format so I had to resort to .avi. AVI worked though, so I just went with that instead of .mov as I figured it was still good enough quality to be understandable.
I think that the actual 3D is also a bit rougher than I would ideally like, but I also think that seeing it is only an animatic, it does effectively convey the movement of both the camera and the character and I think that, overall, it is understandable and sufficient enough for an animatic.
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