As it was going to be done via claymation, I was interested in our short being made with a material that was malleable to allow for morphing it. This meant that playdoh, or perhaps sand animation was one of the better bets for the look that we were hoping to achieve. Once we came up with our story, we came to the agreement that playdoh would be a good medium to tell it in. This is because we thought it would allow for more freedom in what you can do with it, rather than having stiff figures that look realistic. I personally think that if you are using a medium like playdoh, that can be moulded, it's fun to play with it and make the most of it rather than just creating a world with rules that mirror the rules in our own world.
One concept I had on my mind as an inspiration for the idea of a morphing character was the visuals in the Glass Animals music video for "Pools" that depicts a series of bizarre, morphing scenes. The video is also made using playdoh and stopmotion.
The style of the character is influenced by characters like Morph who is designed very simply-like how we want our character to be. This makes things easier for us because as there will be a lot of movement in our short, and it is easier to break-down and rebuild a simple character rather than a complex one.
I like the idea we had of a human hand being the force that messes with the characters life rather than it being a hand made out of playdoh, or even something else made out of playdoh. This is because I think that it adds another element to the short because it means there is a bit of a mixture of different mediums. I liked the idea of a soft, squishy, unrealistic character being in the same frame and interacting with a very realistic looking hand that is essentially the complete opposite-in that it can't be morphed or changed in anyway really.
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