Skip to main content

Major Project Reflection

So, I did my major project.
I had a lot of issues with it and I'm not entirely happy with the outcome... but here goes.

Things I didn't like:
Ideally I would have spent more time on the 2D.
The 3D rat had some issues in the animation, I was basically animating blind because I couldn't see most of the movement until the render (the viewport never worked and playblasts kept freezing on all the computers).
Some shots could have been done better, I think.
The compositing 2D and 3D looks kinda messy in a lot of places, this was because I don't think I planned well enough ahead for the composting and how the two mediums would come together.
The sound needed a bit of a fix, but I care less about that because I'm not a sound person.

Things I did like:
I got it done.
A lot of people think the rat looks good.
I got to experiment with a lot of camera movement and I think I they're reasonably smooth.
I think the concept is shown through pretty clearly.
I think its OK.


Comments

Popular posts from this blog

BSA126 Gump walks.

Gump Side Walk The side walk for Gump. I tried to make him seem as if he is a bit of a sloucher-almost as if he drags himself along the ground a bit. He's a bit of a lonely sad guy so I didn't want him looking too perky and happy.  Gump three quarter walk I tried to do the same slouchy, sad walk for the 3/4 walk animation, his head is bowed and I hope he doesn't look too happy. Gump front walk I tried to experiment a bit more with the front walk. My initial idea for Gump would be that although he walks upright, he resorts to a four legged walk at times because he is ment to be a bit primitive in his actions and appearance. I wasn't entirely happy with how the walk turned out and it could definitely do with a few tweaks but I'm happy in the sense that his four-legged walking style gives him a bit of personality.  I'm still not fully satisfied with the character design of Gump but I am getting closer to figuring out what I want and what ...

BSA126 Bird, Cat, Dog, Horse.

Exporting in quicktime stopped working again because the videos export with a black background for some reason and this ment that you couldn't see the animations as they are drawn in black.  Bird My bird flight featured a flying seal, I'm not sure why. I enjoyed making the bird fly, although I had to do it twice because the first time I animated him flying backwards-or something weird.  Dog I used a reference to animate the dog walk before adding hair which made him look more homeless and mongrel-like. Then I felt a bit bad for the poor dog, it's probably a good thing that uploading it as an animation didn't work out, it's too sad.  Horse The Horse was fun to do because I like horses. I animated the walk first and then added in a cart because I had some extra time. The man on the cart was done a bit lazily and he sort of shrinks and grows with each frame, but it's not really about him anyway so I don't mind. The horse himself...

BSA106 German Expressionism.

German Expressionism in film came about after WW1, after Germany lost the war. Germany wanted to revitalise the film industry and to create a better impression for the country. The German government subsidised the UFA (Universum-film AG), whose studios were the largest and best equipped in Europe. This became Germans golden age of cinema. German Expressionist film lasted from 1919 to 1933 when Adolf Hitler came into power. Unlike other Western films of that period that focused more so on creating realism, German Expressionism distorts reality to create an emotional effect. Expressionism films employed stylised set design, elaborate costuming, shadowy lighting that emphasises bold contrasts of dark and bright highlights and unnatural make-up. The settings are typically distorted and exaggerated, with key themes being madness, criminality and fracturing of identity. German Expressionism was a huge influence in developing the horror genre. They began to tell the story ...