Skip to main content

BSA227 Reflection on "The Trip"

Overall I'm quite happy with the animation work that I did for The Trip. I really enjoyed getting the opportunity to combine different styles of animation into one clip, and I also liked watching Daisy film and getting the opportunity to work with a film student and learn from her.
This project made me really have to think about how I wanted the final product to look, and it made me think about camera angles and lighting for lots of different aspects because I couldn't just have them all together while I was animating so I had to think about how everything would fit together.

I think that there are a lot of things that I need to improve on, but overall I think that the clip runs smoothly and the story is understandable. I think we captured the atmosphere that we hoped to.

There are a few things that I disliked, one was that the MASH network that I used didn't quite connect to the mesh as I'd hoped it would, and as a result, there are a few eye plants that don't look quite right as they sway on the hills. I feel like the sound could be improved on, but I think that is more because I don't have much confidence in my sound editing ability. I'm happy that I got an audio student to look over it at the end though because she gave me some really good suggestions that I hadn't thought of in regards to some of the sounds and some of the volumes, so I think that it is one of my better attempts at sound so far.

There were some things in the proposal that were left out of the final piece, one being the veins in the mountains, and the other being the moving sky. I didn't animate the sky moving, mainly because we decided it would just add unnecessary work, seeing as the sky design looked a bit like an optical illusion that moved once combined with the movement of the mountains and the character anyway. The veins in the mountains also seemed unnecessary in the end too. Although I still think they would have been awesome to have, I also think that, once combined with the moving mountains and the eyes, it would maybe be distracting more than anything else.

I'm quite happy with the finished product and I think I learned a lot doing it. It was a fun project.


Comments

Popular posts from this blog

BSA126 Gump walks.

Gump Side Walk The side walk for Gump. I tried to make him seem as if he is a bit of a sloucher-almost as if he drags himself along the ground a bit. He's a bit of a lonely sad guy so I didn't want him looking too perky and happy.  Gump three quarter walk I tried to do the same slouchy, sad walk for the 3/4 walk animation, his head is bowed and I hope he doesn't look too happy. Gump front walk I tried to experiment a bit more with the front walk. My initial idea for Gump would be that although he walks upright, he resorts to a four legged walk at times because he is ment to be a bit primitive in his actions and appearance. I wasn't entirely happy with how the walk turned out and it could definitely do with a few tweaks but I'm happy in the sense that his four-legged walking style gives him a bit of personality.  I'm still not fully satisfied with the character design of Gump but I am getting closer to figuring out what I want and what ...

BSA126 Bird, Cat, Dog, Horse.

Exporting in quicktime stopped working again because the videos export with a black background for some reason and this ment that you couldn't see the animations as they are drawn in black.  Bird My bird flight featured a flying seal, I'm not sure why. I enjoyed making the bird fly, although I had to do it twice because the first time I animated him flying backwards-or something weird.  Dog I used a reference to animate the dog walk before adding hair which made him look more homeless and mongrel-like. Then I felt a bit bad for the poor dog, it's probably a good thing that uploading it as an animation didn't work out, it's too sad.  Horse The Horse was fun to do because I like horses. I animated the walk first and then added in a cart because I had some extra time. The man on the cart was done a bit lazily and he sort of shrinks and grows with each frame, but it's not really about him anyway so I don't mind. The horse himself...

BSA106 German Expressionism.

German Expressionism in film came about after WW1, after Germany lost the war. Germany wanted to revitalise the film industry and to create a better impression for the country. The German government subsidised the UFA (Universum-film AG), whose studios were the largest and best equipped in Europe. This became Germans golden age of cinema. German Expressionist film lasted from 1919 to 1933 when Adolf Hitler came into power. Unlike other Western films of that period that focused more so on creating realism, German Expressionism distorts reality to create an emotional effect. Expressionism films employed stylised set design, elaborate costuming, shadowy lighting that emphasises bold contrasts of dark and bright highlights and unnatural make-up. The settings are typically distorted and exaggerated, with key themes being madness, criminality and fracturing of identity. German Expressionism was a huge influence in developing the horror genre. They began to tell the story ...