Skip to main content

BSA227 Making Explosions

I learned how to use the tracker part of AfterEffects. I then added in explosions into them and used masks, opacity and the feather feature to try to make a car explode. My biggest issue was the mask on the explosion which I found didn't look very realistic but by making the feather quite powerful, and by adding keyframes on the masks position to make it shrink so the fire looked to move around the column as it expanded. I think that it's not brilliant but it is better that it looked like at the first attempt.


After making the clip I exported it out to save as a Gif through Photoshop so I could upload it on here. I think my main issue is with the fire itself but I think I would be able to fix it if I spent more time tweaking it, maybe by adding another mask for the front column and one for the further column so I would have more control over the mask and be able to move them more individually.

Comments

Popular posts from this blog

BSA126 Gump walks.

Gump Side Walk The side walk for Gump. I tried to make him seem as if he is a bit of a sloucher-almost as if he drags himself along the ground a bit. He's a bit of a lonely sad guy so I didn't want him looking too perky and happy.  Gump three quarter walk I tried to do the same slouchy, sad walk for the 3/4 walk animation, his head is bowed and I hope he doesn't look too happy. Gump front walk I tried to experiment a bit more with the front walk. My initial idea for Gump would be that although he walks upright, he resorts to a four legged walk at times because he is ment to be a bit primitive in his actions and appearance. I wasn't entirely happy with how the walk turned out and it could definitely do with a few tweaks but I'm happy in the sense that his four-legged walking style gives him a bit of personality.  I'm still not fully satisfied with the character design of Gump but I am getting closer to figuring out what I want and what ...

BSA126 Bird, Cat, Dog, Horse.

Exporting in quicktime stopped working again because the videos export with a black background for some reason and this ment that you couldn't see the animations as they are drawn in black.  Bird My bird flight featured a flying seal, I'm not sure why. I enjoyed making the bird fly, although I had to do it twice because the first time I animated him flying backwards-or something weird.  Dog I used a reference to animate the dog walk before adding hair which made him look more homeless and mongrel-like. Then I felt a bit bad for the poor dog, it's probably a good thing that uploading it as an animation didn't work out, it's too sad.  Horse The Horse was fun to do because I like horses. I animated the walk first and then added in a cart because I had some extra time. The man on the cart was done a bit lazily and he sort of shrinks and grows with each frame, but it's not really about him anyway so I don't mind. The horse himself...

BSA126 Animation Character - Tim Lockwood, Cloudy with a Chance of meatballs.

Tim Lockwood Tim Lockwood is Flint's father in 'Cloudy with A Chance of Meatballs'. I picked him because I think he is interesting because he doesn't have any eyes that we can see but the animators are able to show us his emotions purely by his eyebrow movements. Structurally, Tim's face is made up of very simple shapes, His eyebrows are a simple rectangle shape that has been given a hair-like texture design to show they are very bushy. His nose is also a rectangular shape with little realistic design apart from the flat rectangular shape. His mustache is similar to his eyebrows, only a slight curve to show gravity and to make his face seem more realistic. It also doubles as a mouth shape in many ways, similar to how his uni-brow doubles as eyes. The head shape itself is basically a conical shape with curving lines which indicates a chin. Tim Lockwood's personality is quite bland and conventional. Therefore, the shirt he wears is a pale, greyish b...