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BSA225/226 Problems I had

I ran into a few problems while creating my animation, the first significant problem I had was with rigging the character. After putting in a skeleton and then saving and closing down Maya, I found upon re-opening the program that the skeleton would default to it's original position. This was annoying because my character is asymmetrical and I would have to redo everything I had already done. After about 10 times of redoing the skeleton, I ended up putting the skeleton on a layer and changing it so it couldn't be altered and this seemed to fix the issue until I bound the skin.

Another issue I had was with rendering. At first all my shots would render with a weird flicker on the texture. I managed to fix it by rendering all my shots off only three computers in the one room.

The last issue I had was exporting my scene from aftereffects. For ages the thing kept failing and I had no idea why. I managed to get it to work in the end when I realised that even though it said all of the photos where there, some were missing in the size bit, meaning they had to be re-rendered before they could be exported. Once they were all re-rendered they exported nicely.

I found my file very heavy and slow to work in aftereffects -so slow that even the RAM struggled to load- this meant that I found myself working a bit blind because until the whole scene was rendered I couldn't really watch how it was going to look. I was happy enough with the finished render so it wasn't a huge problem, it did annoy me a bit at the time though.

I found weighting tedious and confusing at times too, but I didn't run into any major problems with it and seemed to figure it out by the end of practicing and messing around with it.

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