I ran into a few problems while creating my animation, the first significant problem I had was with rigging the character. After putting in a skeleton and then saving and closing down Maya, I found upon re-opening the program that the skeleton would default to it's original position. This was annoying because my character is asymmetrical and I would have to redo everything I had already done. After about 10 times of redoing the skeleton, I ended up putting the skeleton on a layer and changing it so it couldn't be altered and this seemed to fix the issue until I bound the skin. Another issue I had was with rendering. At first all my shots would render with a weird flicker on the texture. I managed to fix it by rendering all my shots off only three computers in the one room. The last issue I had was exporting my scene from aftereffects. For ages the thing kept failing and I had no idea why. I managed to get it to work in the end when I realised that even though it said all of...
Blog showing concepts, ideas and tasks that I've researched and made during my time studying Bachelor of Screen Arts (Animation) at SIT, Invercargill.