Skip to main content

BSA124 Editing

Editing drove me mad.
It's still driving me mad.
I shot everything on different days so the lighting changed between the days making the animation jump from one colour tone to another when I put them together.
I tried editing out the wires but failed and Google couldn't even help me. I tried to edit the wires out on photoshop then but then I couldn't bring the files back into aftereffects in the same way.

I didn't know how to make the camera pan out like how I wanted it too. I did what all the tutorials seemed to say but it didn't work.

I'm going to try to change the colours now but I'm not feeling confident that I'll manage.

However, I did manage to split sequences in order to get rid of deleted frames or frames where I caught my own hand in shot so at least there is that. I also managed to copy and paste sequences to make them loop as well as stretching the time and stuff.
Apart from that, I don't really know what to do.

I'm less happy with how the animation is turning out now and starting to think that I won't have time to put in any audio or to edit out wires and at this stage I am considering just rendering it out as is and hoping for the best.


Comments

Popular posts from this blog

BSA126 Gump walks.

Gump Side Walk The side walk for Gump. I tried to make him seem as if he is a bit of a sloucher-almost as if he drags himself along the ground a bit. He's a bit of a lonely sad guy so I didn't want him looking too perky and happy.  Gump three quarter walk I tried to do the same slouchy, sad walk for the 3/4 walk animation, his head is bowed and I hope he doesn't look too happy. Gump front walk I tried to experiment a bit more with the front walk. My initial idea for Gump would be that although he walks upright, he resorts to a four legged walk at times because he is ment to be a bit primitive in his actions and appearance. I wasn't entirely happy with how the walk turned out and it could definitely do with a few tweaks but I'm happy in the sense that his four-legged walking style gives him a bit of personality.  I'm still not fully satisfied with the character design of Gump but I am getting closer to figuring out what I want and what ...

BSA126 Bird, Cat, Dog, Horse.

Exporting in quicktime stopped working again because the videos export with a black background for some reason and this ment that you couldn't see the animations as they are drawn in black.  Bird My bird flight featured a flying seal, I'm not sure why. I enjoyed making the bird fly, although I had to do it twice because the first time I animated him flying backwards-or something weird.  Dog I used a reference to animate the dog walk before adding hair which made him look more homeless and mongrel-like. Then I felt a bit bad for the poor dog, it's probably a good thing that uploading it as an animation didn't work out, it's too sad.  Horse The Horse was fun to do because I like horses. I animated the walk first and then added in a cart because I had some extra time. The man on the cart was done a bit lazily and he sort of shrinks and grows with each frame, but it's not really about him anyway so I don't mind. The horse himself...

BSA106 German Expressionism.

German Expressionism in film came about after WW1, after Germany lost the war. Germany wanted to revitalise the film industry and to create a better impression for the country. The German government subsidised the UFA (Universum-film AG), whose studios were the largest and best equipped in Europe. This became Germans golden age of cinema. German Expressionist film lasted from 1919 to 1933 when Adolf Hitler came into power. Unlike other Western films of that period that focused more so on creating realism, German Expressionism distorts reality to create an emotional effect. Expressionism films employed stylised set design, elaborate costuming, shadowy lighting that emphasises bold contrasts of dark and bright highlights and unnatural make-up. The settings are typically distorted and exaggerated, with key themes being madness, criminality and fracturing of identity. German Expressionism was a huge influence in developing the horror genre. They began to tell the story ...